top of page

The revenant 

I modeled this game character, at the end of a project to improve in Zbrush. The basis of the character was created in maya and then I added the details thanks to zbrush. Then I textured it with substance painter and made a first rendering with Marmoset (turn around). Then, I rigged the character using Advanced Skeleton, and tne rendering of this animation was done on Unreal. ​ Softawares: Blender, Marmoset,  Maya, Photoshop, Substance Painter,  Unreal

bottom of page