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PORTFOLIO
The revenant
I modeled this game character, at the end of a project to improve in Zbrush. The basis of the character was created in maya and then I added the details thanks to zbrush. Then I textured it with substance painter and made a first rendering with Marmoset (turn around). Then, I rigged the character using Advanced Skeleton, and tne rendering of this animation was done on Unreal. ​ Softawares: Blender, Marmoset, Maya, Photoshop, Substance Painter, Unreal
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